using System.Collections.Generic; using UnityEngine; namespace MoleMole { public class MonoFaceEffect : MonoBehaviour { public FaceEffectItem[] items; private void Awake() { List list = new List(); foreach (Transform item in base.transform) { FaceEffectItem faceEffectItem = new FaceEffectItem(); faceEffectItem.name = item.gameObject.name; faceEffectItem.effect = item.gameObject; list.Add(faceEffectItem); faceEffectItem.effect.SetActive(false); } items = list.ToArray(); } } }