using UnityEngine; namespace MoleMole { public class MonoHimeko : BaseMonoAvatar, IStaticHitBox { private static string HIMEKO_WEAPON_HIT_BOX_PATH = "Entities/Avatar/StaticCollider/HimekoWeaponHitBox"; private MonoStaticHitboxDetect WeaponHitBox; public Transform weaponTransform; protected override void PostInit() { base.PostInit(); GameObject gameObject = (GameObject)Object.Instantiate(Miscs.LoadResource(HIMEKO_WEAPON_HIT_BOX_PATH), weaponTransform.position, Quaternion.identity); WeaponHitBox = gameObject.GetComponent(); WeaponHitBox.Init(this, AttackPattern.GetLayerMask(this), weaponTransform); } public MonoStaticHitboxDetect GetStaticHitBox() { return WeaponHitBox; } } }