using UnityEngine; namespace MoleMole { public class MonoIslandBuildingsUtil : MonoBehaviour { public Material _highLightMat; public float _highLightLerpDuration = 0.5f; public float _ratioOfOpaquenessToPolygonOffsetFront = 0.2f; public float _ratioOfOpaquenessToPolygonOffsetBack = 1f; } }