using UnityEngine; namespace MoleMole { public class MonoKianaWithWing : MonoKiana_C5 { public Renderer wing; public override void Awake() { base.Awake(); } public override void Revive(Vector3 revivePosition) { base.Revive(revivePosition); EnableWing(); } private void EnableWing() { wing.enabled = true; } [AnimationCallback] private void TriggerEnableWing(int enable) { wing.enabled = ((enable != 0) ? true : false); } } }