using UnityEngine; namespace MoleMole { public class MonoLightProbGroup : MonoLightProbEntityBase { private MonoLightProb[] _probs; public void Init() { _probs = GetComponentsInChildren(); } public bool Evaluate(Vector3 pos, ref LightProbProperties ret) { float num = Vector3.Distance(pos, base.XZPosition); if (num > radius) { return false; } ret = default(LightProbProperties); int num2 = 0; MonoLightProb[] probs = _probs; foreach (MonoLightProb monoLightProb in probs) { LightProbProperties ret2 = default(LightProbProperties); if (monoLightProb.Evaluate(pos, properties, ref ret2)) { num2++; ret += ret2; } } if (num2 != 0) { ret /= (float)num2; } else { ret = properties; } return true; } } }