using UnityEngine; namespace MoleMole { public class MonoPlayerExpGrow : MonoBehaviour { public MonoMaskSliderGrow slider; public void PlayPlayerExpSliderGrow() { int playerLevelBefore = Singleton.Instance.playerLevelBefore; int playerExpBefore = Singleton.Instance.playerExpBefore; int teamLevel = Singleton.Instance.playerData.teamLevel; int teamExp = Singleton.Instance.playerData.teamExp; slider.Play(playerExpBefore, teamExp, UIUtil.GetPlayerMaxExpList(playerLevelBefore, teamLevel), ShowLevelUpHint, ShowLevelUpDialog); } private void ShowLevelUpHint(Transform sliderTrans) { base.transform.Find("LevelUpHint").GetComponent().Play(); } private void ShowLevelUpDialog(Transform sliderTrans) { Singleton.Instance.FireNotify(new Notify(NotifyTypes.PlayerLevelUp)); } } }