using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace MoleMole { public class MonoRankRewardRow : MonoBehaviour { private const string REWARD_ITEM_PREFAB_PATH = "UI/Menus/Widget/EndlessActivity/RewardItem"; private List _rankRewardDataList = new List(); private int _rewardID; public void SetupView(int rewardID) { _rewardID = rewardID; InitRewardList(); Transform transform = base.transform.Find("RewardList/RewardContainer"); if (_rankRewardDataList.Count <= 0) { transform.gameObject.SetActive(false); base.transform.Find("RewardList/Label").GetComponent().text = LocalizationGeneralLogic.GetText("Menu_Label_EndlessNoReward"); return; } transform.gameObject.SetActive(true); base.transform.Find("RewardList/Label").GetComponent().text = LocalizationGeneralLogic.GetText("Menu_Label_Reward"); transform.DestroyChildren(); foreach (RewardUIData rankRewardData in _rankRewardDataList) { Transform transform2 = Object.Instantiate(Resources.Load("UI/Menus/Widget/EndlessActivity/RewardItem")).transform; transform2.SetParent(transform, false); transform2.GetComponent().SetupView(rankRewardData); } } private void InitRewardList() { _rankRewardDataList.Clear(); RewardData rewardDataByKey = RewardDataReader.GetRewardDataByKey(_rewardID); if (rewardDataByKey != null) { if (rewardDataByKey.RewardExp > 0) { RewardUIData playerExpData = RewardUIData.GetPlayerExpData(rewardDataByKey.RewardExp); playerExpData.itemID = rewardDataByKey.RewardID; _rankRewardDataList.Add(playerExpData); } if (rewardDataByKey.RewardSCoin > 0) { RewardUIData scoinData = RewardUIData.GetScoinData(rewardDataByKey.RewardSCoin); scoinData.itemID = rewardDataByKey.RewardID; _rankRewardDataList.Add(scoinData); } if (rewardDataByKey.RewardHCoin > 0) { RewardUIData hcoinData = RewardUIData.GetHcoinData(rewardDataByKey.RewardHCoin); hcoinData.itemID = rewardDataByKey.RewardID; _rankRewardDataList.Add(hcoinData); } if (rewardDataByKey.RewardStamina > 0) { RewardUIData staminaData = RewardUIData.GetStaminaData(rewardDataByKey.RewardStamina); staminaData.itemID = rewardDataByKey.RewardID; _rankRewardDataList.Add(staminaData); } if (rewardDataByKey.RewardSkillPoint > 0) { RewardUIData skillPointData = RewardUIData.GetSkillPointData(rewardDataByKey.RewardSkillPoint); skillPointData.itemID = rewardDataByKey.RewardID; _rankRewardDataList.Add(skillPointData); } if (rewardDataByKey.RewardFriendPoint > 0) { RewardUIData friendPointData = RewardUIData.GetFriendPointData(rewardDataByKey.RewardFriendPoint); friendPointData.itemID = rewardDataByKey.RewardID; _rankRewardDataList.Add(friendPointData); } if (rewardDataByKey.RewardItem1ID > 0) { RewardUIData item = new RewardUIData(ResourceType.Item, rewardDataByKey.RewardItem1Num, RewardUIData.ITEM_ICON_TEXT_ID, string.Empty, rewardDataByKey.RewardItem1ID, rewardDataByKey.RewardItem1Level); _rankRewardDataList.Add(item); } if (rewardDataByKey.RewardItem2ID > 0) { RewardUIData item2 = new RewardUIData(ResourceType.Item, rewardDataByKey.RewardItem2Num, RewardUIData.ITEM_ICON_TEXT_ID, string.Empty, rewardDataByKey.RewardItem2ID, rewardDataByKey.RewardItem2Level); _rankRewardDataList.Add(item2); } if (rewardDataByKey.RewardItem3ID > 0) { RewardUIData item3 = new RewardUIData(ResourceType.Item, rewardDataByKey.RewardItem3Num, RewardUIData.ITEM_ICON_TEXT_ID, string.Empty, rewardDataByKey.RewardItem3ID, rewardDataByKey.RewardItem3Level); _rankRewardDataList.Add(item3); } if (rewardDataByKey.RewardItem4ID > 0) { RewardUIData item4 = new RewardUIData(ResourceType.Item, rewardDataByKey.RewardItem4Num, RewardUIData.ITEM_ICON_TEXT_ID, string.Empty, rewardDataByKey.RewardItem4ID, rewardDataByKey.RewardItem4Level); _rankRewardDataList.Add(item4); } if (rewardDataByKey.RewardItem5ID > 0) { RewardUIData item5 = new RewardUIData(ResourceType.Item, rewardDataByKey.RewardItem5Num, RewardUIData.ITEM_ICON_TEXT_ID, string.Empty, rewardDataByKey.RewardItem5ID, rewardDataByKey.RewardItem5Level); _rankRewardDataList.Add(item5); } } } } }