using UnityEngine; using UnityEngine.UI; namespace MoleMole { public class MonoRewardItem : MonoBehaviour { private RewardUIData _rewardData; public void SetupView(RewardUIData rewardData) { _rewardData = rewardData; if (rewardData == null) { base.gameObject.SetActive(false); return; } base.transform.Find("Number").GetComponent().text = _rewardData.value.ToString(); base.transform.Find("Icon").GetComponent().sprite = _rewardData.GetIconSprite(); } } }