using MoleMole.Config; using UnityEngine.UI; using proto; namespace MoleMole { public class ResetLevelDialogContext : BaseDialogContext { private readonly LevelDataItem _levelData; private LevelDetailDialogContextV2 _parentDialog; public ResetLevelDialogContext(LevelDataItem levelData, LevelDetailDialogContextV2 parentDialog) { config = new ContextPattern { contextName = "ResetLevelDialogContext", viewPrefabPath = "UI/Menus/Dialog/ResetLevelDialog" }; _levelData = levelData; _parentDialog = parentDialog; } protected override void BindViewCallbacks() { BindViewCallback(base.view.transform.Find("Dialog/Content/ActionBtns/GiveUp").GetComponent