using System; using System.Diagnostics; using UnityEngine; namespace MoleMole { [Serializable] [DebuggerDisplay("{Value}")] public struct SafeChar : IComparable, IComparable, IEquatable { [SerializeField] private char _value; public char EncryptedValue { get { return _value; } set { _value = value; } } public char Value { get { return (char)(((uint)(_value & 0xFF00) ^ ((uint)_value << 8)) + (uint)((_value & 0xFF) ^ 0xCF)); } set { _value = (char)(((value & 0xFF00) ^ (((value & 0xFF) ^ 0xCF) << 8)) + ((value & 0xFF) ^ 0xCF)); } } public SafeChar(char value) { _value = (char)(((value & 0xFF00) ^ (((value & 0xFF) ^ 0xCF) << 8)) + ((value & 0xFF) ^ 0xCF)); } public override string ToString() { return Value.ToString(); } public override int GetHashCode() { return Value.GetHashCode(); } public override bool Equals(object obj) { if (obj != null && obj is SafeChar) { return _value == ((SafeChar)obj)._value; } return false; } public int CompareTo(object obj) { if (obj is SafeChar) { return Value.CompareTo(((SafeChar)obj).Value); } throw new ArgumentException("Invalid type!"); } public int CompareTo(SafeChar other) { return Value.CompareTo(other.Value); } public bool Equals(SafeChar other) { return _value == other._value; } public static implicit operator SafeChar(char v) { return new SafeChar(v); } public static implicit operator char(SafeChar v) { return v.Value; } public static SafeChar operator ++(SafeChar a) { return new SafeChar((char)(a.Value + 1)); } public static SafeChar operator --(SafeChar a) { return new SafeChar((char)(a.Value - 1)); } } }