using MoleMole.Config; using UnityEngine.EventSystems; using UnityEngine.UI; namespace MoleMole { public class SearchedFriendDetailDialogContext : BaseDialogContext { public readonly FriendDetailDataItem playerInfo; public readonly bool hideActionBtns; public SearchedFriendDetailDialogContext(FriendDetailDataItem playerInfo, bool hideActionBtns = false) { config = new ContextPattern { contextName = "SearchedFriendDetailDialogContext", viewPrefabPath = "UI/Menus/Dialog/SearchedFriendInfoShowDialog", ignoreNotify = true }; this.playerInfo = playerInfo; this.hideActionBtns = hideActionBtns; } protected override void BindViewCallbacks() { BindViewCallback(base.view.transform.Find("Dialog/Content/ActionBtns/AddFriendBtn").GetComponent