using BehaviorDesigner.Runtime.Tasks; namespace MoleMole { public class SetAIAnimatorBool : Action { public string boolName = string.Empty; public bool value; private BaseMonoAnimatorEntity _entity; public override void OnAwake() { _entity = GetComponent(); } public override TaskStatus OnUpdate() { if (_entity.IsActive()) { _entity.SetLocomotionBool(boolName, value); } return TaskStatus.Success; } } }