using UnityEngine; namespace MoleMole { [SharedBetweenAnimators] public class StateAvatarRunBS : StateMachineBehaviour { public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { BaseMonoAvatar component = animator.GetComponent(); component.RunBSStart(); } public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { BaseMonoAvatar component = animator.GetComponent(); component.RunBSStop(); } } }