using UnityEngine; namespace MoleMole { public class StateBaseLayer : StateMachineBehaviour { private BaseMonoAnimatorEntity _entity; public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { if (_entity == null) { _entity = animator.GetComponent(); } if (layerIndex == 0) { _entity.AddFrameExitedAnimatorStates(stateInfo); } } } }