using MoleMole; using UnityEngine; public class StateColliderTrigger : StateMachineBehaviour { public bool isActive; private bool lastActiveAnim; private bool lastActiveHit; private Collider animCollider; private Collider hitCollider; public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { animCollider = animator.GetComponent(); if (animCollider != null) { lastActiveAnim = animCollider.enabled; animCollider.enabled = isActive; } BaseMonoMonster component = animator.GetComponent(); if (component != null) { hitCollider = component.hitbox; if (hitCollider != null) { lastActiveHit = hitCollider.enabled; hitCollider.enabled = isActive; } } } public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { if (animCollider != null) { animCollider.enabled = lastActiveAnim; } if (hitCollider != null) { hitCollider.enabled = lastActiveHit; } } }