using UnityEngine; [AddComponentMenu("Wwise/AkSwitch")] public class AkSwitch : AkUnityEventHandler { public int groupID; public int valueID; public override void HandleEvent(GameObject in_gameObject) { AkSoundEngine.SetSwitch((uint)groupID, (uint)valueID, (!useOtherObject || !(in_gameObject != null)) ? base.gameObject : in_gameObject); } }