using UnityEngine; namespace CinemaDirector { [CutsceneItem("Audio Source", "Play Clip At Point", new CutsceneItemGenre[] { CutsceneItemGenre.GlobalItem })] public class PlayClipAtPointAudioEvent : CinemaGlobalEvent { public AudioClip Clip; public Vector3 Position; public float VolumeScale = 1f; public override void Trigger() { AudioSource.PlayClipAtPoint(Clip, Position, VolumeScale); } } }