using UnityEngine; namespace MoleMole { public sealed class CirclePlatform : BasePlatform { public uint Radius { get; private set; } public CirclePlatform(MonoBasePerpStage stageOwner, uint radius) : base(stageOwner) { Radius = radius; } public override Vector3 GetARandomPlace() { Vector2 vector = Random.insideUnitCircle * Radius; return new Vector3(vector.x, 0f, vector.y); } } }