using System.Collections.Generic; using UnityEngine; namespace MoleMole { public class ConfigTransformInfo { public List Pos; public List Euler; public Vector3 Position { get { return new Vector3(Pos[0], Pos[1], Pos[2]); } } public Vector3 EulerAngle { get { return new Vector3(Euler[0], Euler[1], Euler[2]); } } } }