using System.Collections.Generic; namespace MoleMole { public class SPMedicActor : BaseGoodsActor { public float healSP; public override void DoGoodsLogic(uint avatarRuntimeID) { BaseMonoAvatar localAvatar = Singleton.Instance.GetLocalAvatar(); localAvatar.FireEffect("Ability_HealSP_Pick"); List allPlayerAvatars = Singleton.Instance.GetAllPlayerAvatars(); foreach (BaseMonoAvatar item in allPlayerAvatars) { AvatarActor avatarActor = (AvatarActor)Singleton.Instance.GetActor(item.GetRuntimeID()); avatarActor.HealSP(healSP); } Kill(); } } }