using UnityEngine; namespace MoleMole { public class StateAvatarDefaultEmpty : StateMachineBehaviour { public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { BaseMonoAvatar component = animator.GetComponent(); component.transform.localScale = Vector3.zero; } public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { BaseMonoAvatar component = animator.GetComponent(); component.transform.localScale = Vector3.one; } } }