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16 lines
271 B
C#
16 lines
271 B
C#
using System;
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using UnityEngine;
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[Serializable]
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public class AkGameObjPositionOffsetData
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{
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public Vector3 positionOffset;
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public bool KeepMe;
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public AkGameObjPositionOffsetData(bool IReallyWantToBeConstructed = false)
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{
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KeepMe = IReallyWantToBeConstructed;
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}
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}
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