Files
2025-08-13 09:26:42 +08:00

15 lines
269 B
C#

using UnityEngine;
[AddComponentMenu("Wwise/AkState")]
public class AkState : AkUnityEventHandler
{
public int groupID;
public int valueID;
public override void HandleEvent(GameObject in_gameObject)
{
AkSoundEngine.SetState((uint)groupID, (uint)valueID);
}
}