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13 lines
212 B
C#
13 lines
212 B
C#
using UnityEngine;
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public class AkTriggerCollisionExit : AkTriggerBase
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{
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private void OnCollisionExit(Collision in_other)
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{
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if (triggerDelegate != null)
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{
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triggerDelegate(in_other.gameObject);
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}
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}
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}
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