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25 lines
532 B
C#
25 lines
532 B
C#
using UnityEngine;
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namespace CinemaDirector
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{
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[CutsceneItem("Physics", "Apply Torque", new CutsceneItemGenre[] { CutsceneItemGenre.ActorItem })]
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public class ApplyTorqueEvent : CinemaActorEvent
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{
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public Vector3 Torque = Vector3.forward;
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public ForceMode ForceMode = ForceMode.Impulse;
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public override void Trigger(GameObject actor)
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{
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if (actor != null)
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{
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Rigidbody component = actor.GetComponent<Rigidbody>();
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if (component != null)
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{
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component.AddTorque(Torque, ForceMode);
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}
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}
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}
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}
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}
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