Files
BH3/Assets/Plugins/Assembly-CSharp-firstpass/CinemaDirector/CrossFadeAnimatorEvent.cs
2025-08-13 09:26:42 +08:00

30 lines
673 B
C#

using UnityEngine;
namespace CinemaDirector
{
[CutsceneItem("Animator", "Cross Fade Animator", new CutsceneItemGenre[]
{
CutsceneItemGenre.ActorItem,
CutsceneItemGenre.MecanimItem
})]
public class CrossFadeAnimatorEvent : CinemaActorEvent
{
public string AnimationStateName = string.Empty;
public float TransitionDuration = 1f;
public int Layer = -1;
private float NormalizedTime = float.NegativeInfinity;
public override void Trigger(GameObject actor)
{
Animator component = actor.GetComponent<Animator>();
if (!(component == null))
{
component.CrossFade(AnimationStateName, TransitionDuration, Layer, NormalizedTime);
}
}
}
}