mirror of
https://github.com/tym1116/BH3.git
synced 2025-12-16 16:34:41 +01:00
30 lines
673 B
C#
30 lines
673 B
C#
using UnityEngine;
|
|
|
|
namespace CinemaDirector
|
|
{
|
|
[CutsceneItem("Animator", "Cross Fade Animator", new CutsceneItemGenre[]
|
|
{
|
|
CutsceneItemGenre.ActorItem,
|
|
CutsceneItemGenre.MecanimItem
|
|
})]
|
|
public class CrossFadeAnimatorEvent : CinemaActorEvent
|
|
{
|
|
public string AnimationStateName = string.Empty;
|
|
|
|
public float TransitionDuration = 1f;
|
|
|
|
public int Layer = -1;
|
|
|
|
private float NormalizedTime = float.NegativeInfinity;
|
|
|
|
public override void Trigger(GameObject actor)
|
|
{
|
|
Animator component = actor.GetComponent<Animator>();
|
|
if (!(component == null))
|
|
{
|
|
component.CrossFade(AnimationStateName, TransitionDuration, Layer, NormalizedTime);
|
|
}
|
|
}
|
|
}
|
|
}
|