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33 lines
728 B
C#
33 lines
728 B
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace CinemaDirector
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{
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public class CutsceneQueue : MonoBehaviour
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{
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public List<Cutscene> Cutscenes;
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private int index;
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private void Start()
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{
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if (Cutscenes != null && Cutscenes.Count > 0)
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{
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Cutscenes[index].CutsceneFinished += CutsceneQueue_CutsceneFinished;
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Cutscenes[index].Play();
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}
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}
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private void CutsceneQueue_CutsceneFinished(object sender, CutsceneEventArgs e)
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{
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Cutscenes[index].CutsceneFinished -= CutsceneQueue_CutsceneFinished;
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if (Cutscenes != null && index + 1 < Cutscenes.Count)
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{
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index++;
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Cutscenes[index].Play();
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Cutscenes[index].CutsceneFinished += CutsceneQueue_CutsceneFinished;
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}
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}
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}
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}
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