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49 lines
938 B
C#
49 lines
938 B
C#
using UnityEngine;
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namespace CinemaDirector
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{
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[TimelineTrack("Dialogue Track", TimelineTrackGenre.CharacterTrack, new CutsceneItemGenre[] { CutsceneItemGenre.AudioClipItem })]
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public class DialogueTrack : AudioTrack, IActorTrack
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{
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[SerializeField]
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private Transform anchor;
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public Transform Actor
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{
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get
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{
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ActorTrackGroup component = base.transform.parent.GetComponent<ActorTrackGroup>();
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if (component == null)
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{
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return null;
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}
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return component.Actor;
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}
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}
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public override void Initialize()
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{
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base.Initialize();
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setTransform();
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}
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public override void UpdateTrack(float time, float deltaTime)
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{
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setTransform();
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base.UpdateTrack(time, deltaTime);
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}
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private void setTransform()
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{
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if (anchor != null)
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{
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base.transform.position = anchor.position;
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}
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else if (Actor != null)
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{
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base.transform.position = Actor.transform.position;
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}
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}
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}
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}
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