Files
2025-08-13 09:26:42 +08:00

85 lines
1.9 KiB
C#

using System.Collections.Generic;
using System.Reflection;
using CinemaDirector.Helpers;
using CinemaSuite.Common;
using UnityEngine;
namespace CinemaDirector
{
[CutsceneItem("Game Object", "Enable Behaviour", new CutsceneItemGenre[] { CutsceneItemGenre.ActorItem })]
public class EnableBehaviour : CinemaActorEvent, IRevertable
{
public Component Behaviour;
[SerializeField]
private RevertMode editorRevertMode;
[SerializeField]
private RevertMode runtimeRevertMode;
public RevertMode EditorRevertMode
{
get
{
return editorRevertMode;
}
set
{
editorRevertMode = value;
}
}
public RevertMode RuntimeRevertMode
{
get
{
return runtimeRevertMode;
}
set
{
runtimeRevertMode = value;
}
}
public RevertInfo[] CacheState()
{
List<Transform> list = new List<Transform>(GetActors());
List<RevertInfo> list2 = new List<RevertInfo>();
foreach (Transform item in list)
{
if (item != null)
{
Component component = item.GetComponent(Behaviour.GetType());
if (component != null)
{
PropertyInfo property = ReflectionHelper.GetProperty(Behaviour.GetType(), "enabled");
bool flag = (bool)property.GetValue(component, null);
list2.Add(new RevertInfo(this, Behaviour, "enabled", flag));
}
}
}
return list2.ToArray();
}
public override void Trigger(GameObject actor)
{
Component component = actor.GetComponent(Behaviour.GetType());
if (component != null)
{
PropertyInfo property = ReflectionHelper.GetProperty(Behaviour.GetType(), "enabled");
property.SetValue(Behaviour, true, null);
}
}
public override void Reverse(GameObject actor)
{
Component component = actor.GetComponent(Behaviour.GetType());
if (component != null)
{
PropertyInfo property = ReflectionHelper.GetProperty(Behaviour.GetType(), "enabled");
property.SetValue(component, false, null);
}
}
}
}