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73 lines
1.2 KiB
C#
73 lines
1.2 KiB
C#
using CinemaDirector.Helpers;
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using UnityEngine;
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namespace CinemaDirector
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{
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[CutsceneItem("Game Object", "Enable Game Object", new CutsceneItemGenre[] { CutsceneItemGenre.GlobalItem })]
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public class EnableGameObjectGlobal : CinemaGlobalEvent, IRevertable
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{
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public GameObject target;
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[SerializeField]
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private RevertMode editorRevertMode;
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[SerializeField]
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private RevertMode runtimeRevertMode;
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private bool previousState;
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public RevertMode EditorRevertMode
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{
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get
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{
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return editorRevertMode;
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}
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set
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{
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editorRevertMode = value;
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}
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}
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public RevertMode RuntimeRevertMode
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{
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get
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{
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return runtimeRevertMode;
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}
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set
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{
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runtimeRevertMode = value;
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}
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}
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public RevertInfo[] CacheState()
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{
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if (target != null)
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{
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return new RevertInfo[1]
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{
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new RevertInfo(this, target, "SetActive", target.activeInHierarchy)
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};
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}
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return null;
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}
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public override void Trigger()
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{
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if (target != null)
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{
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previousState = target.activeInHierarchy;
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target.SetActive(true);
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}
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}
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public override void Reverse()
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{
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if (target != null)
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{
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target.SetActive(previousState);
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}
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}
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}
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}
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