Files
BH3/Assets/Plugins/Assembly-CSharp-firstpass/CinemaDirector/PauseParticleSystemEvent.cs
2025-08-13 09:26:42 +08:00

21 lines
435 B
C#

using UnityEngine;
namespace CinemaDirector
{
[CutsceneItem("Particle System", "Pause", new CutsceneItemGenre[] { CutsceneItemGenre.ActorItem })]
public class PauseParticleSystemEvent : CinemaActorEvent
{
public override void Trigger(GameObject actor)
{
if (actor != null)
{
ParticleSystem component = actor.GetComponent<ParticleSystem>();
if (component != null)
{
component.Pause();
}
}
}
}
}