Files
BH3/Assets/Plugins/Assembly-CSharp-firstpass/CinemaDirector/PlayAnimatorEvent.cs
2025-08-13 09:26:42 +08:00

28 lines
572 B
C#

using UnityEngine;
namespace CinemaDirector
{
[CutsceneItem("Animator", "Play Mecanim Animation", new CutsceneItemGenre[]
{
CutsceneItemGenre.ActorItem,
CutsceneItemGenre.MecanimItem
})]
public class PlayAnimatorEvent : CinemaActorEvent
{
public string StateName;
public int Layer = -1;
private float Normalizedtime = float.NegativeInfinity;
public override void Trigger(GameObject actor)
{
Animator component = actor.GetComponent<Animator>();
if (!(component == null))
{
component.Play(StateName, Layer, Normalizedtime);
}
}
}
}