Files
BH3/Assets/Plugins/Assembly-CSharp-firstpass/CinemaDirector/PlayClipAtPointAudioEvent.cs
2025-08-13 09:26:42 +08:00

20 lines
417 B
C#

using UnityEngine;
namespace CinemaDirector
{
[CutsceneItem("Audio Source", "Play Clip At Point", new CutsceneItemGenre[] { CutsceneItemGenre.GlobalItem })]
public class PlayClipAtPointAudioEvent : CinemaGlobalEvent
{
public AudioClip Clip;
public Vector3 Position;
public float VolumeScale = 1f;
public override void Trigger()
{
AudioSource.PlayClipAtPoint(Clip, Position, VolumeScale);
}
}
}