Files
BH3/Assets/Plugins/Assembly-CSharp-firstpass/CinemaDirector/SetIKPositionAnimatorEvent.cs
2025-08-13 09:26:42 +08:00

22 lines
481 B
C#

using UnityEngine;
namespace CinemaDirector
{
[CutsceneItem("Animator", "Set IK Position", new CutsceneItemGenre[] { CutsceneItemGenre.ActorItem })]
public class SetIKPositionAnimatorEvent : CinemaActorEvent
{
public AvatarIKGoal Goal;
public Vector3 GoalPosition;
public override void Trigger(GameObject actor)
{
Animator component = actor.GetComponent<Animator>();
if (!(component == null))
{
component.SetIKPosition(Goal, GoalPosition);
}
}
}
}