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22 lines
484 B
C#
22 lines
484 B
C#
using UnityEngine;
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namespace CinemaDirector
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{
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[CutsceneItem("Animator", "Set IK Rotation", new CutsceneItemGenre[] { CutsceneItemGenre.ActorItem })]
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public class SetIKRotationAnimatorEvent : CinemaActorEvent
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{
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public AvatarIKGoal Goal;
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public Quaternion GoalRotation;
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public override void Trigger(GameObject actor)
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{
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Animator component = actor.GetComponent<Animator>();
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if (!(component == null))
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{
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component.SetIKRotation(Goal, GoalRotation);
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}
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}
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}
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}
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