Files
BH3/Assets/Plugins/Assembly-CSharp-firstpass/CinemaDirector/SetLookAtPositionAnimatorEvent.cs
2025-08-13 09:26:42 +08:00

24 lines
511 B
C#

using UnityEngine;
namespace CinemaDirector
{
[CutsceneItem("Animator", "Set Look At Position", new CutsceneItemGenre[]
{
CutsceneItemGenre.ActorItem,
CutsceneItemGenre.MecanimItem
})]
public class SetLookAtPositionAnimatorEvent : CinemaActorEvent
{
public Transform LookAtPosition;
public override void Trigger(GameObject actor)
{
Animator component = actor.GetComponent<Animator>();
if (!(component == null))
{
component.SetLookAtPosition(LookAtPosition.position);
}
}
}
}