mirror of
https://github.com/tym1116/BH3.git
synced 2025-12-16 08:25:20 +01:00
22 lines
496 B
C#
22 lines
496 B
C#
using UnityEngine;
|
|
|
|
namespace CinemaDirector
|
|
{
|
|
[CutsceneItem("Animator", "Set Target", new CutsceneItemGenre[] { CutsceneItemGenre.ActorItem })]
|
|
public class SetTargetAnimatorEvent : CinemaActorEvent
|
|
{
|
|
public AvatarTarget TargetIndex;
|
|
|
|
public float TargetNormalizedTime;
|
|
|
|
public override void Trigger(GameObject actor)
|
|
{
|
|
Animator component = actor.GetComponent<Animator>();
|
|
if (!(component == null))
|
|
{
|
|
component.SetTarget(TargetIndex, TargetNormalizedTime);
|
|
}
|
|
}
|
|
}
|
|
}
|