Files
BH3/Assets/Plugins/Assembly-CSharp-firstpass/CinemaDirector/SetTargetAnimatorEvent.cs
2025-08-13 09:26:42 +08:00

22 lines
496 B
C#

using UnityEngine;
namespace CinemaDirector
{
[CutsceneItem("Animator", "Set Target", new CutsceneItemGenre[] { CutsceneItemGenre.ActorItem })]
public class SetTargetAnimatorEvent : CinemaActorEvent
{
public AvatarTarget TargetIndex;
public float TargetNormalizedTime;
public override void Trigger(GameObject actor)
{
Animator component = actor.GetComponent<Animator>();
if (!(component == null))
{
component.SetTarget(TargetIndex, TargetNormalizedTime);
}
}
}
}