Files
2025-08-13 09:26:42 +08:00

73 lines
1.1 KiB
C#

using UnityEngine;
namespace CinemaDirector
{
[ExecuteInEditMode]
public abstract class TimelineItem : MonoBehaviour
{
[SerializeField]
protected float firetime;
public float Firetime
{
get
{
return firetime;
}
set
{
firetime = value;
if (firetime < 0f)
{
firetime = 0f;
}
}
}
public Cutscene Cutscene
{
get
{
return (!(TimelineTrack == null)) ? TimelineTrack.Cutscene : null;
}
}
public TimelineTrack TimelineTrack
{
get
{
TimelineTrack timelineTrack = null;
if (base.transform.parent != null)
{
timelineTrack = base.transform.parent.GetComponentInParent<TimelineTrack>();
if (timelineTrack == null)
{
Debug.LogError("No TimelineTrack found on parent!", this);
}
}
else
{
Debug.LogError("Timeline Item has no parent!", this);
}
return timelineTrack;
}
}
public virtual void Initialize()
{
}
public virtual void Stop()
{
}
public virtual void SetDefaults()
{
}
public virtual void SetDefaults(Object PairedItem)
{
}
}
}