mirror of
https://github.com/tym1116/BH3.git
synced 2025-12-16 08:25:20 +01:00
79 lines
1.7 KiB
C#
79 lines
1.7 KiB
C#
namespace MoleMole
|
|
{
|
|
public static class GlobalVars
|
|
{
|
|
public const string BUNDLE_IDENTIFIER = "com.miHoYo.enterprise.NGHSoD";
|
|
|
|
public const string VERSION = "0.9.9";
|
|
|
|
public const int IN_LEVEL_FRAME_RATE = 60;
|
|
|
|
public const float IN_LEVEL_TIME_PER_FRAME = 1f / 60f;
|
|
|
|
public const int MOUSE_LEFT_BUTTON = 0;
|
|
|
|
public const int MOUSE_RIGHT_BUTTON = 1;
|
|
|
|
public const int MOUSE_MIDDLE_BUTTON = 2;
|
|
|
|
public const string CSV_LINE_TOKEN = "\n";
|
|
|
|
public const string CSV_MAC_LINE_TOKEN = "\r";
|
|
|
|
public const string CSV_WORD_TOKEN = ",";
|
|
|
|
public const string CSV_WORD_TAB_TOKEN = "\t";
|
|
|
|
public const string DEBUG_LEVEL_LUA_PATH = "Lua/Levels/Common/LevelTest.lua";
|
|
|
|
public static bool KEYBOARD_FUNCTION_BUTTON_CONTROL = true;
|
|
|
|
public static bool LEVEL_MODE_DEBUG = true;
|
|
|
|
public static bool DISABLE_NETWORK_DEBUG;
|
|
|
|
public static bool USE_GET_PATH_SWITCH = true;
|
|
|
|
public static bool MONSTER_USE_DYNAMIC_BONE = true;
|
|
|
|
public static bool AVATAR_USE_DYNAMIC_BONE = true;
|
|
|
|
public static bool UI_AVATAR_USE_DYNAMIC_BONE = true;
|
|
|
|
public static bool USE_REFLECTION = true;
|
|
|
|
public static int DEBUG_NETWORK_DELAY_LEVEL;
|
|
|
|
public static bool DEBUG_FEATURE_ON;
|
|
|
|
public static bool DataUseAssetBundle;
|
|
|
|
public static bool ResourceUseAssetBundle;
|
|
|
|
public static bool UseSpliteResources;
|
|
|
|
public static bool ENABLE_CONTINUOUS_DETECT_MODE = true;
|
|
|
|
public static bool ENABLE_ISLAND_ENTRY = true;
|
|
|
|
public static bool IS_BENCHMARK;
|
|
|
|
public static bool STATIC_CLOUD_MODE;
|
|
|
|
public static bool ENABLE_EXCEPTION_CONTINUE = true;
|
|
|
|
public static bool CHECK_CONFIG;
|
|
|
|
public static bool ENABLE_AUTO_BATTLE;
|
|
|
|
public static bool muteDamageText;
|
|
|
|
public static bool muteInlevelLock;
|
|
|
|
public static string GetBuildInfo()
|
|
{
|
|
return string.Empty;
|
|
}
|
|
}
|
|
}
|