mirror of
https://github.com/tym1116/BH3.git
synced 2025-12-16 08:25:20 +01:00
75 lines
2.1 KiB
C#
75 lines
2.1 KiB
C#
using System.Collections.Generic;
|
|
|
|
namespace MoleMole
|
|
{
|
|
[GeneratePartialHash(CombineGeneratedFile = true)]
|
|
public class MonsterUIMetaData : IHashable
|
|
{
|
|
public readonly int monsterID;
|
|
|
|
public readonly string name;
|
|
|
|
public readonly string displayTitle;
|
|
|
|
public readonly string displayIntroduction;
|
|
|
|
public readonly int monsterType;
|
|
|
|
public readonly string displayType;
|
|
|
|
public readonly float HP;
|
|
|
|
public readonly float attack;
|
|
|
|
public readonly float defence;
|
|
|
|
public readonly float speed;
|
|
|
|
public readonly float range;
|
|
|
|
public readonly List<int> monsterSkillIDList;
|
|
|
|
public readonly string prefabPath;
|
|
|
|
public MonsterUIMetaData(int monsterID, string name, string displayTitle, string displayIntroduction, int monsterType, string displayType, float HP, float attack, float defence, float speed, float range, List<int> monsterSkillIDList, string prefabPath)
|
|
{
|
|
this.monsterID = monsterID;
|
|
this.name = name;
|
|
this.displayTitle = displayTitle;
|
|
this.displayIntroduction = displayIntroduction;
|
|
this.monsterType = monsterType;
|
|
this.displayType = displayType;
|
|
this.HP = HP;
|
|
this.attack = attack;
|
|
this.defence = defence;
|
|
this.speed = speed;
|
|
this.range = range;
|
|
this.monsterSkillIDList = monsterSkillIDList;
|
|
this.prefabPath = prefabPath;
|
|
}
|
|
|
|
public void ObjectContentHashOnto(ref int lastHash)
|
|
{
|
|
HashUtils.ContentHashOnto(monsterID, ref lastHash);
|
|
HashUtils.ContentHashOnto(name, ref lastHash);
|
|
HashUtils.ContentHashOnto(displayTitle, ref lastHash);
|
|
HashUtils.ContentHashOnto(displayIntroduction, ref lastHash);
|
|
HashUtils.ContentHashOnto(monsterType, ref lastHash);
|
|
HashUtils.ContentHashOnto(displayType, ref lastHash);
|
|
HashUtils.ContentHashOnto(HP, ref lastHash);
|
|
HashUtils.ContentHashOnto(attack, ref lastHash);
|
|
HashUtils.ContentHashOnto(defence, ref lastHash);
|
|
HashUtils.ContentHashOnto(speed, ref lastHash);
|
|
HashUtils.ContentHashOnto(range, ref lastHash);
|
|
if (monsterSkillIDList != null)
|
|
{
|
|
foreach (int monsterSkillID in monsterSkillIDList)
|
|
{
|
|
HashUtils.ContentHashOnto(monsterSkillID, ref lastHash);
|
|
}
|
|
}
|
|
HashUtils.ContentHashOnto(prefabPath, ref lastHash);
|
|
}
|
|
}
|
|
}
|