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27 lines
797 B
C#
27 lines
797 B
C#
using UnityEngine;
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namespace PigeonCoopToolkit.Utillities
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{
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public static class GizmosExtra
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{
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public static void GizmosDrawCircle(Vector3 position, Vector3 up, float size, int divisions)
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{
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Vector3 vector = Quaternion.Euler(90f, 0f, 0f) * (up * size);
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for (int i = 0; i < divisions; i++)
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{
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Vector3 vector2 = Quaternion.AngleAxis(360f / (float)divisions, up) * vector;
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Gizmos.DrawLine(position + vector, position + vector2);
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vector = vector2;
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}
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}
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public static void GizmosDrawArrow(Vector3 from, Vector3 to, float arrowSize)
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{
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Gizmos.DrawLine(from, to);
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Vector3 vector = (to - from).normalized * arrowSize;
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Gizmos.DrawLine(to, to - Quaternion.Euler(0f, 0f, 45f) * vector);
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Gizmos.DrawLine(to, to - Quaternion.Euler(0f, 0f, -45f) * vector);
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}
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}
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}
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