Files
2025-08-13 09:26:42 +08:00

27 lines
797 B
C#

using UnityEngine;
namespace PigeonCoopToolkit.Utillities
{
public static class GizmosExtra
{
public static void GizmosDrawCircle(Vector3 position, Vector3 up, float size, int divisions)
{
Vector3 vector = Quaternion.Euler(90f, 0f, 0f) * (up * size);
for (int i = 0; i < divisions; i++)
{
Vector3 vector2 = Quaternion.AngleAxis(360f / (float)divisions, up) * vector;
Gizmos.DrawLine(position + vector, position + vector2);
vector = vector2;
}
}
public static void GizmosDrawArrow(Vector3 from, Vector3 to, float arrowSize)
{
Gizmos.DrawLine(from, to);
Vector3 vector = (to - from).normalized * arrowSize;
Gizmos.DrawLine(to, to - Quaternion.Euler(0f, 0f, 45f) * vector);
Gizmos.DrawLine(to, to - Quaternion.Euler(0f, 0f, -45f) * vector);
}
}
}