Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/BaseAvatarAIController.cs
2025-08-13 09:26:42 +08:00

73 lines
1.2 KiB
C#

using System;
using UnityEngine;
namespace MoleMole
{
public abstract class BaseAvatarAIController : BaseAvatarController, IAIController
{
private const float AI_CHANGE_DIR_LERP_RATIO = 40f;
public BaseAvatarAIController(BaseMonoEntity avatar)
: base(avatar)
{
}
public void TrySteer(Vector3 dir)
{
base.TrySteer(dir, 40f);
}
public new void TrySteer(Vector3 dir, float lerpRatio)
{
base.TrySteer(dir, 40f);
}
public void TrySteerInstant(Vector3 dir)
{
}
public bool TryUseSkill(string skillName)
{
switch (skillName)
{
case "ATK":
TryAttack();
break;
case "SKL01":
TryUseSkill(1);
break;
case "SKL02":
TryUseSkill(2);
break;
default:
throw new Exception("Invalid Type or State!");
}
return true;
}
public void TryMove(float speed)
{
TryOrderMove(true);
}
public void TryStop()
{
TryOrderMove(false);
}
public void TryMoveHorizontal(float speed)
{
}
void IAIController.TrySetAttackTarget(BaseMonoEntity attackTarget)
{
TrySetAttackTarget(attackTarget);
}
void IAIController.TryClearAttackTarget()
{
TryClearAttackTarget();
}
}
}