Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/EvtLevelState.cs
2025-08-13 09:26:42 +08:00

45 lines
894 B
C#

namespace MoleMole
{
public class EvtLevelState : BaseLevelEvent
{
public enum State
{
Start = 0,
EndWin = 1,
EndLose = 2,
EnterTransition = 3,
ExitTransition = 4,
PostStageReady = 5
}
public enum LevelEndReason
{
EndUncertainReason = 0,
EndWin = 1,
EndLoseNotMeetCondition = 2,
EndLoseAllDead = 3,
EndLoseQuit = 4
}
public readonly State state;
public readonly int cgId;
public readonly LevelEndReason levelEndReason;
public readonly string endReason;
public EvtLevelState(State state, LevelEndReason reason = LevelEndReason.EndUncertainReason, int cgId = 0)
{
this.state = state;
levelEndReason = reason;
this.cgId = cgId;
}
public override string ToString()
{
return string.Format("level state: {0} with reason : {1} (with cgID {2})", state.ToString(), levelEndReason.ToString(), cgId.ToString());
}
}
}