mirror of
https://github.com/tym1116/BH3.git
synced 2025-12-16 16:34:41 +01:00
121 lines
3.1 KiB
C#
121 lines
3.1 KiB
C#
using UnityEngine;
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namespace MoleMole
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{
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public class GalTouchTestDrive : MonoBehaviour
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{
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public Transform camPosTrans0;
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public Transform camPosTrans1;
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public Transform camFocTrans0;
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public Transform camFocTrans1;
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public float camFactor;
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public string[] avatarNames = new string[12]
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{
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"Kiana_C1", "Kiana_C2", "Kiana_C3", "Kiana_C4", "Mei_C1", "Mei_C2", "Mei_C3", "Mei_C4", "Bronya_C1", "Bronya_C2",
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"Bronya_C3", "Bronya_C4"
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};
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public int[] avatarIds = new int[12]
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{
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101, 102, 103, 104, 201, 202, 203, 204, 301, 302,
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303, 304
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};
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public GameObject[] avatarObjects;
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private int _currentAvatarIndex;
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private GalTouchTestAvatar _curAvatar;
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private void Awake()
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{
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GlobalDataManager.metaConfig = ConfigUtil.LoadConfig<ConfigMetaConfig>("Common/MetaConfig");
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TouchPatternData.ReloadFromFile();
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}
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private void Start()
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{
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InitWwise();
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SwitchAvatarGameObject();
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}
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private void SwitchAvatarGameObject()
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{
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if (_currentAvatarIndex < avatarObjects.Length)
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{
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int i = 0;
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for (int num = avatarObjects.Length; i < num; i++)
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{
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avatarObjects[i].SetActive(i == _currentAvatarIndex);
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}
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_curAvatar = avatarObjects[_currentAvatarIndex].GetComponent<GalTouchTestAvatar>();
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}
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}
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private void Update()
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{
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Vector3 position = Vector3.Lerp(camPosTrans0.position, camPosTrans1.position, camFactor);
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Vector3 worldPosition = Vector3.Lerp(camFocTrans0.position, camFocTrans1.position, camFactor);
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Camera.main.transform.position = position;
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Camera.main.transform.LookAt(worldPosition);
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}
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private void OnGUI()
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{
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camFactor = GUILayout.HorizontalScrollbar(camFactor, 0.01f, 0f, 1f);
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OnAvatarSelectGUI();
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OnAvatarSettingGUI();
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}
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private void OnAvatarSelectGUI()
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{
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GUILayout.BeginHorizontal();
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if (GUILayout.Button("<", GUILayout.Width(30f), GUILayout.Height(30f)))
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{
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_currentAvatarIndex = Mathf.Clamp(_currentAvatarIndex - 1, 0, avatarNames.Length - 1);
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SwitchAvatarGameObject();
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}
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GUILayout.Label(avatarNames[_currentAvatarIndex], GUILayout.Width(100f), GUILayout.Height(30f));
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if (GUILayout.Button(">", GUILayout.Width(30f), GUILayout.Height(30f)))
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{
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_currentAvatarIndex = Mathf.Clamp(_currentAvatarIndex + 1, 0, avatarNames.Length - 1);
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SwitchAvatarGameObject();
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}
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GUILayout.EndHorizontal();
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}
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private void OnAvatarSettingGUI()
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{
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if (!(_curAvatar == null))
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{
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GUILayout.Label(string.Format("AvatarID : {0}", avatarIds[_currentAvatarIndex].ToString()));
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GUILayout.BeginHorizontal();
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GUILayout.Label("HeartLevel : ");
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GUILayout.TextField(_curAvatar.heartLevel.ToString());
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if (GUILayout.Button("-"))
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{
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_curAvatar.heartLevel = Mathf.Clamp(_curAvatar.heartLevel - 1, 1, 4);
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_curAvatar.ResetGalTouchSystem();
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}
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if (GUILayout.Button("+"))
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{
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_curAvatar.heartLevel = Mathf.Clamp(_curAvatar.heartLevel + 1, 1, 4);
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_curAvatar.ResetGalTouchSystem();
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}
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GUILayout.EndHorizontal();
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}
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}
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private void InitWwise()
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{
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Singleton<WwiseAudioManager>.Create();
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Singleton<WwiseAudioManager>.Instance.PushSoundBankScale(new string[1] { "BK_MainMenu" });
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}
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}
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}
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