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28 lines
461 B
C#
28 lines
461 B
C#
using UnityEngine;
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namespace MoleMole
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{
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public interface IRetreatable
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{
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Vector3 XZPosition { get; }
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uint GetRuntimeID();
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bool IsToBeRemove();
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bool IsActive();
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void SetOverrideVelocity(Vector3 speed);
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void SetNeedOverrideVelocity(bool needOverrideVelocity);
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int PushProperty(string propertyKey, float value);
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void PopProperty(string propertyKey, int stackIx);
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string GetCurrentNamedState();
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float GetCurrentNormalizedTime();
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}
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}
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