Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/MaxAvatarClassInTeamChallenge.cs
2025-08-13 09:26:42 +08:00

59 lines
1.2 KiB
C#

using System.Collections.Generic;
using FullInspector;
using MoleMole.Config;
namespace MoleMole
{
public class MaxAvatarClassInTeamChallenge : BaseLevelChallenge
{
public readonly int targetNum;
public readonly EntityClass targetClass;
[ShowInInspector]
protected bool _finished;
public MaxAvatarClassInTeamChallenge(LevelChallengeHelperPlugin helper, LevelChallengeMetaData metaData)
: base(helper, metaData)
{
_finished = false;
targetNum = _metaData.paramList[0];
targetClass = (EntityClass)_metaData.paramList[1];
}
public override void OnAdded()
{
_finished = IsFinished();
}
public override bool IsFinished()
{
int amountOfSameEntityClassAvatarInTeam = GetAmountOfSameEntityClassAvatarInTeam(targetClass);
return amountOfSameEntityClassAvatarInTeam >= targetNum;
}
public override string GetProcessMsg()
{
if (IsFinished())
{
return "Succ";
}
return "Fail";
}
private int GetAmountOfSameEntityClassAvatarInTeam(EntityClass entityClass)
{
List<AvatarDataItem> memberList = Singleton<LevelScoreManager>.Instance.memberList;
int num = 0;
foreach (AvatarDataItem item in memberList)
{
if (item.ClassId == (int)entityClass)
{
num++;
}
}
return num;
}
}
}