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59 lines
1.4 KiB
C#
59 lines
1.4 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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namespace MoleMole
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{
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public class MonoAvatarDamageText : MonoBehaviour
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{
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public enum Type
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{
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Up = 0,
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Down = 1
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}
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private Text _upText;
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private Text _downText;
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private Animation _animation;
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public void SetupView(Type type, float damage, Vector3 pos)
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{
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Init();
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base.transform.position = pos;
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base.transform.SetLocalPositionZ(0f);
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if (type == Type.Up)
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{
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_upText.gameObject.SetActive(true);
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_downText.gameObject.SetActive(false);
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_upText.text = string.Format("+{0}", UIUtil.FloorToIntCustom(0f - damage));
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_animation.Play("DisplayAvatarHPUp");
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}
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else
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{
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_downText.gameObject.SetActive(true);
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_upText.gameObject.SetActive(false);
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_downText.text = string.Format("-{0}", UIUtil.FloorToIntCustom(damage));
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_animation.Play("DisplayAvatarHPDown");
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}
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}
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private void Init()
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{
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_animation = GetComponent<Animation>();
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_upText = base.transform.Find("UpText").GetComponent<Text>();
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_downText = base.transform.Find("DownText").GetComponent<Text>();
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}
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private void Update()
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{
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if (!_animation.isPlaying)
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{
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base.gameObject.SetActive(false);
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Vector3 vector = Singleton<CameraManager>.Instance.GetMainCamera().WorldToUIPoint(Singleton<AvatarManager>.Instance.GetLocalAvatar().RootNodePosition);
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base.transform.SetPositionX(vector.x);
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}
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}
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}
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}
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