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108 lines
4.3 KiB
C#
108 lines
4.3 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace MoleMole
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{
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public class MonoRankRewardRow : MonoBehaviour
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{
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private const string REWARD_ITEM_PREFAB_PATH = "UI/Menus/Widget/EndlessActivity/RewardItem";
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private List<RewardUIData> _rankRewardDataList = new List<RewardUIData>();
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private int _rewardID;
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public void SetupView(int rewardID)
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{
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_rewardID = rewardID;
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InitRewardList();
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Transform transform = base.transform.Find("RewardList/RewardContainer");
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if (_rankRewardDataList.Count <= 0)
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{
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transform.gameObject.SetActive(false);
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base.transform.Find("RewardList/Label").GetComponent<Text>().text = LocalizationGeneralLogic.GetText("Menu_Label_EndlessNoReward");
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return;
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}
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transform.gameObject.SetActive(true);
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base.transform.Find("RewardList/Label").GetComponent<Text>().text = LocalizationGeneralLogic.GetText("Menu_Label_Reward");
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transform.DestroyChildren();
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foreach (RewardUIData rankRewardData in _rankRewardDataList)
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{
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Transform transform2 = Object.Instantiate(Resources.Load<GameObject>("UI/Menus/Widget/EndlessActivity/RewardItem")).transform;
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transform2.SetParent(transform, false);
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transform2.GetComponent<MonoRewardItem>().SetupView(rankRewardData);
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}
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}
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private void InitRewardList()
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{
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_rankRewardDataList.Clear();
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RewardData rewardDataByKey = RewardDataReader.GetRewardDataByKey(_rewardID);
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if (rewardDataByKey != null)
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{
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if (rewardDataByKey.RewardExp > 0)
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{
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RewardUIData playerExpData = RewardUIData.GetPlayerExpData(rewardDataByKey.RewardExp);
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playerExpData.itemID = rewardDataByKey.RewardID;
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_rankRewardDataList.Add(playerExpData);
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}
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if (rewardDataByKey.RewardSCoin > 0)
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{
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RewardUIData scoinData = RewardUIData.GetScoinData(rewardDataByKey.RewardSCoin);
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scoinData.itemID = rewardDataByKey.RewardID;
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_rankRewardDataList.Add(scoinData);
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}
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if (rewardDataByKey.RewardHCoin > 0)
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{
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RewardUIData hcoinData = RewardUIData.GetHcoinData(rewardDataByKey.RewardHCoin);
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hcoinData.itemID = rewardDataByKey.RewardID;
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_rankRewardDataList.Add(hcoinData);
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}
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if (rewardDataByKey.RewardStamina > 0)
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{
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RewardUIData staminaData = RewardUIData.GetStaminaData(rewardDataByKey.RewardStamina);
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staminaData.itemID = rewardDataByKey.RewardID;
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_rankRewardDataList.Add(staminaData);
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}
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if (rewardDataByKey.RewardSkillPoint > 0)
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{
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RewardUIData skillPointData = RewardUIData.GetSkillPointData(rewardDataByKey.RewardSkillPoint);
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skillPointData.itemID = rewardDataByKey.RewardID;
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_rankRewardDataList.Add(skillPointData);
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}
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if (rewardDataByKey.RewardFriendPoint > 0)
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{
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RewardUIData friendPointData = RewardUIData.GetFriendPointData(rewardDataByKey.RewardFriendPoint);
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friendPointData.itemID = rewardDataByKey.RewardID;
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_rankRewardDataList.Add(friendPointData);
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}
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if (rewardDataByKey.RewardItem1ID > 0)
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{
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RewardUIData item = new RewardUIData(ResourceType.Item, rewardDataByKey.RewardItem1Num, RewardUIData.ITEM_ICON_TEXT_ID, string.Empty, rewardDataByKey.RewardItem1ID, rewardDataByKey.RewardItem1Level);
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_rankRewardDataList.Add(item);
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}
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if (rewardDataByKey.RewardItem2ID > 0)
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{
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RewardUIData item2 = new RewardUIData(ResourceType.Item, rewardDataByKey.RewardItem2Num, RewardUIData.ITEM_ICON_TEXT_ID, string.Empty, rewardDataByKey.RewardItem2ID, rewardDataByKey.RewardItem2Level);
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_rankRewardDataList.Add(item2);
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}
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if (rewardDataByKey.RewardItem3ID > 0)
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{
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RewardUIData item3 = new RewardUIData(ResourceType.Item, rewardDataByKey.RewardItem3Num, RewardUIData.ITEM_ICON_TEXT_ID, string.Empty, rewardDataByKey.RewardItem3ID, rewardDataByKey.RewardItem3Level);
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_rankRewardDataList.Add(item3);
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}
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if (rewardDataByKey.RewardItem4ID > 0)
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{
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RewardUIData item4 = new RewardUIData(ResourceType.Item, rewardDataByKey.RewardItem4Num, RewardUIData.ITEM_ICON_TEXT_ID, string.Empty, rewardDataByKey.RewardItem4ID, rewardDataByKey.RewardItem4Level);
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_rankRewardDataList.Add(item4);
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}
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if (rewardDataByKey.RewardItem5ID > 0)
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{
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RewardUIData item5 = new RewardUIData(ResourceType.Item, rewardDataByKey.RewardItem5Num, RewardUIData.ITEM_ICON_TEXT_ID, string.Empty, rewardDataByKey.RewardItem5ID, rewardDataByKey.RewardItem5Level);
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_rankRewardDataList.Add(item5);
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}
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}
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}
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}
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}
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