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28 lines
819 B
C#
28 lines
819 B
C#
using UnityEngine;
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namespace MoleMole
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{
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public class StateAvatarCombat : StateMachineBehaviour
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{
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public float CD = 2f;
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public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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animator.SetFloat("CombatToStandByCD", CD);
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}
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public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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animator.SetFloat("CombatToStandByCD", 0f);
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}
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public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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base.OnStateUpdate(animator, stateInfo, layerIndex);
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BaseMonoAvatar component = animator.GetComponent<BaseMonoAvatar>();
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float num = animator.GetFloat("CombatToStandByCD");
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animator.SetFloat("CombatToStandByCD", num - Time.deltaTime * component.TimeScale);
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}
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}
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}
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