Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/SteerWithDirection.cs
2025-08-13 09:26:42 +08:00

15 lines
248 B
C#

using UnityEngine;
namespace MoleMole
{
public class SteerWithDirection : FaceToTarget
{
public float angle = 10f;
public override Vector3 GetTargetFaceDir()
{
return Quaternion.Euler(0f, angle, 0f) * _aiEntity.FaceDirection;
}
}
}